What is that?
The Aerofly tmEdit is a stand-alone program to create and modify aeroflyFS, aeroflyRC7 and aerofly5 simulator aircraft. It shall eventually be able to fully replace the internal aerofly RC7 and 5 and other software and add usefull new functions. Due to the incredible large amount of unique object classes in the aerofly simulators the tmEdit handles every object the same as a generic thing with attributes and a list of more generic things. That way it will allways be able to change objects that it or me has never heard of before as long as the syntax of the file stays the same.
This Editor is currently in development and there is no download available yet. Not sure if I am going publish it for free, probably not. It was a lot of work (about three years of development in my personal free time).
Feature List for internal version 124 pre-alpha (6th October 2018)
◕ almost finished,
◑ partially implemented,
◔ planned next,
↳ planned for future,
✖ probably wont be added
|✅||Opening and saving Aerofly RC 5, Aerofly RC 7 and Aerofly FS 1 and Aerofly FS 2 *.tmd and *.tmc files
Including preservation of comments and indentation.
|✅||A 3D view of nearly all physical objects with their respective geometries visualized.
Importing obj and mqo files is now supported. It is possible to edit aerowings and aerofuselages, add and delete stations and move entire wings and fuselages. Also a very fast method to select the next object for edit.
|✅||Import of 3D models: *.tgi.txt, *.obj and *.mqo files.|
|✅||Save as Project
Saving the paths of the used 3D models, camera views, etc.
Analyzes the aircraft files in the background and shows errors, mistakes and linking errors. For example a missing input or a duplicated object identifier name and geometries used more than once can be found this way. It usually finds something in any aircraft.
To change the center of gravity or the total weight very quickly.
|✅||3D selecting and editing of objects, including multi-selections
Simple point at object and click with mouse left button to select, hold control to select multiple or hold control+shift (or alt+shift) to drag a rectangle on the screen and select everything inside it.
|✅||Navigate back and forth e.g. using special mouse buttons.|
|✅||3D editing of objects
Advanced functions like moving, rotating, scaling with powerful options
|✅||Direct Edit of objects
All attributes and parameters of an object are shown as a list, which can be edited
|✅||Raw Text Edit of objects
Edit the underlying code of an object directly.
|✅||Copy, Paste, Duplicate, Cut and Delete objects.|
Will save a lot of time when the geometry of a wing has to be mirrored.
Geometries like wings and aerofuselages can be cut to insert new interpolated or extrapolated stations
|✅||3D vertex picking
Individual vertices of the 3D model can be selected. Axes and pivots are generated after selecting two vertices.
|✅||Go To definition.
After selecting a property of an object that acts as an input it is possible to directly jump to that object definition, for example jump to the definition of the airfoil from a wing object or jump to the control input of an actuator.
|✅||Object referenced by …
Find out where an object’s output might be used.
Dropdown box to select objects can be used to type in the name of the object. Autocomplete suggests object names.
Servos, mappings and airfoil are represented in an input/output diagram. Airfoils are shown in a full 360° graph (Cl, Cd and Cm over alpha).
Option to load XFLR5 airfoil data into the special airfoil graph to compare it to the parameterized airfoil in Aerofly. Basic algorithm to fit the data is also available
|✅||3D rotation matrix generator
Separate tool included in the editor. Specify a rotation matrix from Euler-Angles.
Separate tool included in the editor.
|✅||Support for the converter tools
A user-interface for the aerofly 5 converter tools is available to convert mqo models and textures.
|◑||Analyzing 3D models
Individual geometries of the 3D model can be selected and an algorithm creates all kinds of parts from that geometry. E.g. a geometry for the wing could be used to generate an physical aerowing or the geometry of a switch would automatically be turned into a interactive switch
|◔||Auto-generate entire aircraft
A new aircraft can be easily generated using the geometry we can access: the 3D model. The program will try to create wings and aerofuselages, wheels, propellers, engines and so on based on the geometry that it receives. It will then “spit out” a working aerofly aircraft, once the algorithm is fully implemented. Currently the algorithm for interpreting the geometry is already done. Now the aircraft systems have to be finalized so that the result works out of the box in the aerofly.
|◔||Toolbox for object templates
Categorized items with little icons for a fast selection of objects to add to the aircraft.
|◔||Changing the .tmc
Contact points are also displayed.
|◔||Transformation input debugging
It would be very helpful to move a slider and see the animation in action without even starting Aerofly
With the press of a single button the selected aerofly simulator is started or the current aircraft is reloaded. With several options the user can decide to automatically bring the aircraft up to altitude or place it back on the runway every time the reload button in the tmEdit is pressed. This grantees very fast switching between the simulator and the editor.
|↳||Modify the simulated human skeleton
To change the pose and move them at once
hours spend on project, total lines of code, file size, total mass of aircraft, center of gravity, calculated best glide, lowest rate of sink -> glider polar.., favorite parameters, flying time while testing
|↳||History of old parameter-values that were used before|
When will you release it?
I really don’t know. Depends on so many things and also a bit on how many people ask for it. If I get the feeling that it is highly requested I might put more time into it.
One thing is for sure it took much more time to get where I am now then I ever imagined before. I learned that programming actually takes a lot of time even if the tasks are simple.
When the imporant bits of the list above are checked and the program is stable I may send an alpha version of it to the free developers that I have personal contact to.
If you write me a polite mail I might add you to that list 😀